An animator who has both skills and communication skills to grasp and implement the intentions of the planner. He enjoys learning and accepts new technologies to create efficient and better quality works.
NFT Metaverse Project (2022.02-2022.08)
Social Online Service for New Connection in the Age of Covid, where you can buy NFT items to decorate your character
- Character design, rigging, animation
- Character Custom Item Design
- Facial Lagging Demo TA
- Motion tracking rigging TA using webcam
KERIS Safety Education Series / KERIS Secondary Science Series (2020.02 - 2021.02)
Contribute to expanding educational opportunities by producing safety education and secondary science curriculum in disaster situations into realistic content.
- Character animation and cut scene work
-VR content map modeling and shading
- Model VR/AR content objects and create interaction animations
- Resource optimization
4th to 7th Korean language education sessions (2021.02~2021.02)
VR Korean Education Content NPC Conversation Animated for Foreigners Learning Korean.
-In charge of animations in batches
>Character modeling
>Produce animation of NPC conversations in public affairs such as administrative and financial affairs
>Making animation of private Korean conversation situations
Tourism in North Korea using kiosks (2021.02~2021.03)
To improve the awareness of unification, development and payment are made in both kiosks and VR so that people can enjoy simple mini-games at each place while looking around tourist attractions in North Korea.
-Ryu Kyung-jeong Joo-young, internal modeling of the gym, optimizing resources
- internal modeling and shading of the oil pipe
VR Gyeongbokgung Palace Design (2021.03~2021.06)
Seoul's Gyeongbokgung Palace will be implemented as a semi-open world so that visitors can tour without having to visit in person. Contributing to attracting tourism and expanding cultural contents through VR.
- Modelling of Gyeongbokgung Palace's internal palace
- Create a Map Structure Connection Manual
>Horse shading, texturing optimization help
Contents for guiding kiosk utilization and autonomous driving experience (2021.05~2021.06)
For the age group who find it difficult to use the kiosk, a project to guide them on how to use the kiosk using realistic content and a project to guide them on the function and practicality of future autonomous vehicles.
-NPC modeling retouching
- Optimization of Kiosk utilization content map
>Internal Object Design
- Self-driving car texture retouching and foreground building modeling
Idol AR Project (2021.06~2021.07)
Using the AR function of the mobile phone, the user can choreograph or take pictures with his or her favorite celebrities. Increasing awareness of AR function. Combining it with motion recognition Taekwondo.
- Modeling K-pop idol outfits
-Idol Resource Optimization
-Bipad rigging and facial rigging
>Modification of K-pop idol choreography motion capture data
EBS Character Education Character Animation (2021.07~2021.10)
For the right values and formation of children in infancy, animations and mini-games are made so that they can make the right decisions in situations where they are compared to real problems. Contributing to children's education.
-In charge of animations in batches
>Making an animation storyboard
>Character design of characters
>Legging the characters
>Animation production planning
>Character animation
Motion recognition Taekwondo lessons using kiosks (2021.011~2021.11)
The kiosk camera recognizes the user's motion, detects the accuracy of the motion transmitted on the screen, and provides a function to coach Taekwondo motion on its own.
- Mannequin character modeling on screen
>Ging, modification of clothing simulation data
- Modification of Taekwondo motion capture data
Coping with Psychiatry VR (2021.011~2021.11)
A project to build simulations in a VR environment so that students in the Department of Nursing can do the right thing in a practical situation.
-Playerable nurse, NPC patient modeling
>Character rigging
>Produce interactive animation
VRWAR Additional Content Map Creation (2021.011~2022.01)
By adding internal classrooms and classrooms of schools that use their non-face-to-face metaverse class services, we want to help make more stable classes. In addition, we provide a set of schools prepared in advance to use our programs to create school promotional videos in the metaverse world.
- Additional content map inspection and feedback
- Additional classroom modeling and resource management
- School set design